On this episode, Jordan discusses his post-lock NBA process.
Watch on YouTube: https://youtube.com/live/Enp0ddPqtS4
00:00 Intro
03:58 In tonight's DK classic MLB 7:05 slate, is there a way to build MME lineups but limit the number of players from the 7:05 - 7:20 games to occupy only 4 (or 5 or 6) of the 10 required positions?
09:45 Does your process change on a massive MLB slate?
15:15 For Single-Entry, would you run just one lineup or several?
17:55 I had an idea to take the highest and lowest negative sim ROI lineups from flashback and sim those lineups in the pre-contest sims. What are your thoughts on this approach?
23:35 Do you have a min salary that you typically run when finding lineups to build, or run the defaults (regardless of sport/showdown slate)?
30:34 How can we add more of a player's minutes?
36:45 What does your post-lock late swap look like?
43:30 How do you late swap if a player scratches?
51:07 If a lineup has a positive ROI, but is duped 100 times (extreme example). Is it still technically a good lineup to play?
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