DFS Q&A: How should we approach the flashback review?

Episode 586 October 30, 2024 00:32:12
DFS Q&A: How should we approach the flashback review?
DFS Office Hours (Presented by SaberSim.com)
DFS Q&A: How should we approach the flashback review?

Oct 30 2024 | 00:32:12

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Show Notes

In this episode, Andrew explains how to use Contest Flashback to review past slates and enhance your process.

Watch on YouTube: https://youtube.com/live/t5MqsS30Aog

00:00 Intro
01:15 When I late swap, I upload my initial lineups, then refine my build with stricter filters, reducing fillable lineups. If I save, will it only update the refined lineups and keep the originals intact?
04:15 I used direct fill to assign my best lineups by ROI across contests, but one lineup ended up in 5 contests. Is there a way to use each lineup only once?
08:50 Using min uniques for NBA to diversify drops the average projection by over a point when moving from 2 to 3. Is this too much of a loss for added diversity, or am I doing something wrong?
10:38 Is there a way to "freeze" a hand-built NBA lineup so it stays in my entries without being overwritten when I make new builds? Can I isolate it, or is there a workaround?
14:45 How to create a rule that says I want 1 of x many players in every lineup?
15:15 Auto-Fill tab, is there a way to fill the top lineup to all single entries instead of every single entry having a different lineup?
16:15 Is there a way I can ensure there is a player below 10% in all my NBA lines as a rule?
17:00 If I am playing 5 lines let's say in a 20-max for NHL, should I get pretty diverse and then late swap as much as possible, or how would you handle not making a contest?
19:30 Which is your preferred fill method Direct or Auto?
20:10 Why do I see differences in the results of contest sims on the same but different contests?
21:50 How should we approach the flashback review?
23:52 If your using uniques before late swap Do u feel there is also a must after late swap?
27:08 When we pull in the entry file shouldn't the field lineups be specific to the contest?
28:10 I'm trying to understand what affects ROI standard deviation more: win rate, cash rate, or ROI. I'm not knowledgeable enough to use this for building lineups. Also, why do I see differences in contest sim results for similar contests?
30:14 Is it true that if you set min exposure to a player you won't get any of that player in your single entry autofills?

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