On this episode, Andrew discusses how the size of the field impacts contest sims.
00:00 Intro
02:25 What is the difference between multiplier and cash in classic SaberSim?
03:50 Should I consider game theory when selecting exposures/lineups post-build?
07:45 What is the main difference between SaberScore and ROI?
09:50 How does SaberSim treat contest sims of small fields?
11:30 How do contest sims work for large-field contests?
15:30 How does SaberSim handle adjustments to player projections when a new sim is run?
16:10 Does adjusting the "My Own" prebuild change the lineups that are generated or does it only affect the post-build metrics?
17:15 Averaging out Projections from Multiple Sites
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